์žฌ๋ฏธ์žˆ๋Š” ๋„์ „!

์ฒ˜์Œ์— ๋ชจ๋“  ๊ฒƒ์€ ์–ด์„คํ”„๋‹ค.

Unity๐Ÿšฉ 13

Unity: Built-in Material to URP Material

์—์…‹์„ ์‚ฌ์šฉํ•˜๋‹ค๋ณด๋ฉด Built-in matertial์€ texture๊ฐ€ _MainTex๋กœ ์ €์žฅ๋˜์–ด์žˆ๊ณ  URP Material์€ _BaseMap์œผ๋กœ ์ €์žฅ๋˜์–ด์žˆ๋‹ค. Edit -> Rendering -> Materials -> Convert Selected Built-in Material to URP ์œผ๋กœ ๋ณ€๊ฒฝํ•ด์ค„ ์ˆ˜ ์žˆ๋‹ค.

Unity ITMS-90427: Invalid Swift Support

Xcode์—์„œ TARGETS -> Unity-iPhone -> Build Setting -> Build Options -> Always Embed Swift Standard Libraries ๋ฅผ Yes๋กœ ๋ฐ”๊พธ๊ธฐ Archive ํ›„ ์šฐํด๋ฆญํ•ด์„œ Show in Folder -> ์šฐํด๋ฆญํ•ด์„œ ํŒจํ‚ค์ง€ ๋‚ด์šฉ๋ณด๊ธฐ -> Products -> Applications -> ์šฐํด๋ฆญํ•ด์„œ ํŒจํ‚ค์ง€ ๋‚ด์šฉ๋ณด๊ธฐ -> Frameworks -> UnityFranework.framework ์ด์•ˆ์— ๋ณด์ด๋Š” Framedworks๋ผ๋Š” ํด๋”๋ฅผ ์‚ญ์ œํ•ด์ฃผ๋ฉด ๋œ๋‹ค.

Unity iOS framework addition failed due to a CocoaPods installation failure. This will will likely result in an non-functional Xcode project.

1)Cocoapods์— ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š” ๊ฒฝ์šฐ ์ œ๊ฑฐ ํ›„ ๋‹ค์‹œ ์„ค์น˜ -์‚ญ์ œ sudo gem uninstall cocoapods -์„ค์น˜(ํŠน์ •๋ฒ„์ „) sudo gem install cocoapods -v1.10.2 ์ปดํ“จํ„ฐ ์žฌ๋ถ€ํŒ… ํ›„ ๋‹ค์‹œ ์‹œ๋„ 2)์ˆ˜๋™์œผ๋กœ pod installํ•˜๊ธฐ Xcode ํ”„๋กœ์ ํŠธ ํด๋”๋ฅผ ์šฐํด๋ฆญ ํ›„ 'ํด๋”์—์„œ ์ƒˆ๋กœ์šด ํ„ฐ๋ฏธ๋„ ์—ด๊ธฐ' ํ„ฐ๋ฏธ๋„์ด ์—ด๋ฆฌ๋ฉด 'pod install' ๋ช…๋ น์–ด ์‹คํ–‰ 3)Unity iOS Resolver Setting ๋ฐ”๊พธ๊ธฐ(๋น„์ถ”์ฒœ-๊ทผ๋ณธ์  ํ•ด๊ฒฐ์ด ์•„๋‹˜) Assets -> External Dependency Manager -> iOS Resolver -> Setting Use Shell to Excute Cocoapod Tool ์ฒดํฌ ํ•ด์ฒด

[8]Unity ์ž…๋ ฅ ๋ฐ›์•„ ์›€์ง์ด๊ธฐ

*2021/11/12 ๊ธฐ์ค€์œผ๋กœ ์ž‘์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [3D Object] -> [Cube]๋ฅผ ์„ ํƒํ•˜์—ฌ Cube ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ƒ์„ฑํ•œ ๋’ค Rigidbody ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•ด ์ค๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [3D Object] -> [Plane]๋ฅผ ์„ ํƒํ•˜์—ฌ Plane ์˜ค๋ธŒ์ ํŠธ๋„ ์ƒ์„ฑํ•˜์—ฌ ๋ฐ”๋‹ฅ์„ ๋งŒ๋“ค์–ด ์ค๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [Create] -> [C# script]๋กœ C# script๋ฅผ ์ƒ์„ฑํ•ด์ฃผ๊ณ  ์ด๋ฆ„์€ Player๋กœ ํ•ด์ค๋‹ˆ๋‹ค. โ€ป์ƒ์„ฑ ์งํ›„ ๋ฐ”๋กœ ์ง€์ •ํ•˜์ง€ ์•Š์œผ๋ฉด script ์ด๋ฆ„๊ณผ class ์ด๋ฆ„์ด ๋‹ฌ๋ผ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋‹ค. โ€ป๋„์–ด์“ฐ๊ธฐ ๋˜ํ•œ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•œ๋‹ค. _(์–ธ๋”๋ฐ”)๋กœ ๋Œ€์ฒดํ•ด ์ฃผ์ž. using System.Collections; using System.Collections.Generic; usin..

[7]Unity ์˜ค๋ธŒ์ ํŠธ๋ฅผ ํšŒ์ „์‹œํ‚ค๋Š” 5๊ฐ€์ง€ ๋ฐฉ๋ฒ•

*2021/11/11 ๊ธฐ์ค€์œผ๋กœ ์ž‘์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋Œ€๋ถ€๋ถ„ ๊ฐ๋„๋ฅผ ํ‘œ๊ธฐํ• ๋•Œ 3๊ฐœ์˜ ๋ณ€์ˆ˜๋ฅผ ์‚ฌ์šฉํ•œ Euler angle์„ ์‚ฌ์šฉํ•˜๋ฉด ๋ชจ๋“  ๊ฐ๋„์˜ ํ‘œ๊ธฐ๊ฐ€ ๊ฐ€๋Šฅํ•˜๋‹ค๊ณ  ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์‚ฌ์‹ค ์ด๋Š” ๋ถˆ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค. ์ˆ˜ํ•™์ ์œผ๋กœ ๊ทธ๋ฆผ๊ณผ ๊ฐ™์ด ์ถ•์ด ๊ฒน์ณ์ง€๋Š” ์ง๋ฒŒ๋ฝ ๋ฌธ์ œ๊ฐ€ ์กด์žฌํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ๊ฐ๋„๋Š” Quaternion angle์ด๋ผ๋Š” 4์›์ˆ˜๋กœ ํ‘œ๊ธฐํ•ฉ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด๋Š” ๊ณ„์‚ฐํ•˜๊ธฐ์— ๋„ˆ๋ฌด ๋ณต์žกํ•˜๊ธฐ ๋•Œ๋ฌธ์— Unity์—์„œ๋Š” Euler angle์„ Quaternion angle๋กœ ๋ณ€ํ˜•ํ•  ์ˆ˜ ์žˆ๋Š” ์—ฌ๋Ÿฌ ํ•จ์ˆ˜๋ฅผ ์ง€์›ํ•ฉ๋‹ˆ๋‹ค. ์—ฌ๊ธฐ๊นŒ์ง€ ๊ฐ๋„์— ๋Œ€ํ•œ ๊ธฐ๋ณธ ์ง€์‹์„ ๋ฐฐ์› ์œผ๋‹ˆ ์ด์ œ Unity์—์„œ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ํšŒ์ „์‹œํ‚ค๋Š” 5๊ฐ€์ง€ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ์•Œ์•„๋ณด๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [3D Object] -> [Cube]๋ฅผ ์„ ํƒํ•˜์—ฌ Cube ์˜ค๋ธŒ์ ํŠธ๋ฅผ..

[6]Unity ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์›€์ง์ด๋Š” 3๊ฐ€์ง€ ๋ฐฉ๋ฒ•

*2021/11/10 ๊ธฐ์ค€์œผ๋กœ ์ž‘์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [3D Object] -> [Cube]๋ฅผ ์„ ํƒํ•˜์—ฌ Cube ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ƒ์„ฑํ•œ ๋’ค Rigidbody ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•ด ์ค๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [3D Object] -> [Plane]๋ฅผ ์„ ํƒํ•˜์—ฌ Plane ์˜ค๋ธŒ์ ํŠธ๋„ ์ƒ์„ฑํ•˜์—ฌ ๋ฐ”๋‹ฅ์„ ๋งŒ๋“ค์–ด ์ค๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [Create] -> [C# script]๋กœ C# script๋ฅผ ์ƒ์„ฑํ•ด์ฃผ๊ณ  ์ด๋ฆ„์€ Move๋กœ ํ•ด์ค๋‹ˆ๋‹ค. โ€ป์ƒ์„ฑ ์งํ›„ ๋ฐ”๋กœ ์ง€์ •ํ•˜์ง€ ์•Š์œผ๋ฉด script ์ด๋ฆ„๊ณผ class ์ด๋ฆ„์ด ๋‹ฌ๋ผ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋‹ค. โ€ป๋„์–ด์“ฐ๊ธฐ ๋˜ํ•œ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•œ๋‹ค. _(์–ธ๋”๋ฐ”)๋กœ ๋Œ€์ฒดํ•ด ์ฃผ์ž. using System.Collections; using System.Collections.Generic; using ..

[5]Unity World ์ขŒํ‘œ๊ณ„, Local ์ขŒํ‘œ๊ณ„

*2021/11/09 ๊ธฐ์ค€์œผ๋กœ ์ž‘์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. Cube ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ƒ์„ฑํ•œ ํ›„ ์œ„์น˜๋ฅผ ์›์ ์œผ๋กœ ์ดˆ๊ธฐํ™”ํ•ฉ์‹œ๋‹ค. ๊ทธ ํ›„ W๋ฅผ ๋ˆŒ๋Ÿฌ 3์ถ• ํ™”์‚ดํ‘œ๋ฅผ ๋ณด๋ฉด ๋‹ค์Œ๊ณผ ๊ฐ™์ด World์˜ X, Y, Z ์ถ•๊ณผ ๋‚˜๋ž€ํ•œ ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. E๋ฅผ ๋ˆŒ๋Ÿฌ Cube ์˜ค๋ธŒ์ ํŠธ X์ถ•์œผ๋กœ 30๋„๋งŒํผ ๊ธฐ์šธ์—ฌ ๋ด…์‹œ๋‹ค.(Ctrl์„ ๋ˆ„๋ฅด๊ณ  ๋“œ๋ž˜๊ทธํ•˜๋ฉด 15๋„๋งŒํผ์”ฉ ๊ธฐ์šธ์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.) ๊ทธ ํ›„ ๋‹ค์‹œ W๋ฅผ ๋ˆ„๋ฅด๋ฉด 3์ถ• ํ™”์‚ดํ‘œ๊ฐ€ World์˜ X, Y, Z ์ถ•๊ณผ ํ‹€์–ด์ง„ ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋ฉด ์–ด๋–ป๊ฒŒ World์˜ Y, Z ์ถ•๊ณผ ํ‰ํ–‰ํ•˜๊ฒŒ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์›€์ง์ผ ์ˆ˜ ์žˆ์„๊นŒ์š”? ๊ทธ๊ฒƒ์€ Local ์ขŒํ‘œ๊ณ„๋ฅผ Global ์ขŒํ‘œ๊ณ„๋กœ ๋ณ€ํ™˜ํ•ด์ฃผ๋ฉด ๋ฉ๋‹ˆ๋‹ค. Local ์ขŒํ‘œ๊ณ„๋Š” ์˜ค๋ธŒ์ ํŠธ ์ค‘์‹ฌ์œผ๋กœ ์ƒ๊ฐํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ํšŒ์ „ํ•˜๋ฉด ์ขŒํ‘œ๊ณ„๋„ ๊ฐ™์ด ๋Œ์•„๊ฐ€๊ฒŒ ๋ฉ๋‹ˆ๋‹ค. Glo..

[4]Unity ์˜ค๋ธŒ์ ํŠธ ์ƒ์„ฑ ๋ฐ ๋ฌผ๋ฆฌ์—”์ง„ ์„ค์น˜

*2021/11/09 ๊ธฐ์ค€์œผ๋กœ ์ž‘์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. [์šฐํด๋ฆญ] -> [3D Object] -> [Cube]๋ฅผ ์„ ํƒํ•˜์—ฌ Cube ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ƒ์„ฑํ•ด์ค๋‹ˆ๋‹ค. Hierarchy์ฐฝ์— Cube ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ƒ์„ฑ๋œ ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. Cube ์˜ค๋ธŒ์ ํŠธ๋ฅผ ํด๋ฆญํ•˜๋ฉด Inspector์ฐฝ์— ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ธฐ๋ณธ์ ์œผ๋กœ Trnasform, Mesh Filter, Mesh Renderer, Box Collider๊ฐ€ ์žˆ๋Š”๋ฐ ๊ฐ๊ฐ์— ์ปดํฌ๋„ŒํŠธ์— ๋Œ€ํ•ด ์„ค๋ช…ํ•˜์ž๋ฉด ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค. Transform: ์œ„์น˜, ๊ฐ๋„, ํฌ๊ธฐ ์ •๋ณด๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. Mesh Filter, Mesh Renderer: Mesh์˜ ๋ชจ์–‘์„ ๊ฐ€์ ธ์˜ค๊ณ  ํ™”๋ฉด์— ๋ Œ๋”๋ง ํ•œ๋‹ค. Box Collider: ์˜ค๋ธŒ์ ํŠธ์˜ ์‹ค์ œ ์ถฉ๋Œ ๋ฒ”์œ„ ์ •๋ณด๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. โ€ปMesh๋Š” ์˜ค..